Fantasy One-Shot

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.

tools for - fantasy oneshot quest

theme:

The PCs are penniless charlatans who must create a safe place for a cursed relic. One or more characters has an inquisitive pet. The mood might be... relaxed
There is an aggressive prophet who tries to help them.
The characters start during an attempted escape. At some point they encounter a trapped chest. If things get stuck a talkative NPC provides useful information.
At the end there is a newborn or child on the way.

The characters are fugitive warriors who must give something to a vain fiend. A character is being hunted by a faction.
It is at a ghostly glade which is associated with a powerful giant.
There are a group of thirsty mercenaries taking down tents. And a wight wants to negotiate with a beautiful cat-monster.
At some point there is a fire.
As the adventure progresses a series of screams signal the arrival of an elder being

The characters are novice warriors who must negotiate with an artifact-wielding wyvern.
It is at a part-buried hamlet which is associated with a magical mage.
There are bandits searching for the party. And an ugly minstrel seeks to hunt down Gratia the Pilferer, a travelling sage.
At some point there is an earthquake.
As the adventure progresses objects start to talk

The PCs are are young soldiers who must sell a ceremonial bottle. It might involve zombies.
There is a helpful necromancer who works against them.
The characters start in a dream sequence. Partway through they encounter an animated statue. If things get stuck someone revealed as a shapeshifter.
Afterwards there is a reward of the contents of a mysterious box.

The PCs are insane farmers who must explore a strange lake. A character is accompanied by an annoying friend. It might involve a criminal organization.
There is a popular scout who turns out to be the villain.
The characters start with an attempted theft. At some point there is a romantic complication. If things are going nowhere something attacks characters.
Afterwards there is a reward of a political alliance.