Fantasy Character Idea - Wilderness

System-neutral idea for a fantasy adventurer or other protagonist of an rpg
Beyond the frontiers is the fantasy wilderness, where dangers lurk and nature comes first. Ruins, rare herbs and discoveries await.

env: ancestry: type:

Gyamfua

a shapeshifting scout with demon-themed clothes and with burnt arms. They want to protect an enchanted chasm and are an outspoken advocate of unpopular views
Family - Your aunt, Dessin was a great hero. You will try to found a shrine in their name
Bond - Where I grew up is my home, and I'll fight to defend it
Trait - My good looks are there for all to see
Flaw- I obey the law, even if the law causes misery
Ideal - Glory. I must perform great deeds for my name to resonate through the centuries
Trinket - A lotus flower locked in amber
Foretelling - When you were lost as a child, a respected dwarf had visions that when a hated demon fell, you would face your greatest trial

Lier

a vulgar wilderness forester covered in expensive jewelry. They hate a historic event and want to defeat a passionate community of goblins
Family - One of your grandparents created a runic sword which. You are guided by their spirit
Trait - I can't pay attention to anything for long
Flaw- I am far more comfortable surrounded by beasts that by people

Narset Amblecrown

a manipulative elementalist wearing a pink jacket. They want to tame a rare ant and hate the colour gold
Family - a devil and a strange undead wizard use your family as pawns in their ancient contest. two family members are adventurers. You see omens and portents everywhere
Trait - I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them
Flaw- I dislike everyone who is not like me
Ideal - Glory. I must earn glory in battle, for myself and my clan

Dilara "Dull" Dundragon

a fearless wilderness berserker with a fat swan and with colorful facial tattoos. They want to protect an exposed cave entrance and want to track down some adventurers, the Small Builders
Family - a celestial and a dragon use your family as pawns in their ancient contest. a family member are penniless. You see them in your dreams
Bond - My faith and those who share it give me strength
Flaw- Violence is my answer to almost any challenge
Ideal - Change. Life is like the seasons, in constant change, and we must change with it
Trinket - a hat made from glass and obsidian with a picture of a seal

Agrus Trul

a dismayed wilderness operative covered in long scars. They have the ideal of no limits and have the ideal of wealth
Family - One of your ancestors performed a great deed. You and your siblings have grown up hearing of their deeds and seek to follow them
Flaw- I let my need to win contests damage friendships and other bonds
Ideal - Greed. Wealth and a better life are the reasons for the adventuring life
Trinket - an embalmed human eye painted with dusk