Fantasy Character Idea - Wilderness

System-neutral idea for a fantasy adventurer or other protagonist of an rpg
Beyond the frontiers is the fantasy wilderness, where dangers lurk and nature comes first. Ruins, rare herbs and discoveries await.

env: ancestry: type:

Nelaser

a lean berserker with elaborate piercings and with a smoking pipe. They believe in freedom above all else and have strong beliefs around responsibility
Family - You family life was dominated by...champion at something.
Trait - I bluntly say what other people are hinting at or hiding
Flaw- I see omens in every shifting leaf and small animal
Ideal - Honor. If I dishonor myself, I dishonor my whole clan
Pet - Pepper is a gleaming giant frog. They want to be the center of attention

Dabbledob Tinkerflow

a daring wilderness berserker with an ornate locket and holding a marble bust. They want to subdue a pious giant and love games of skill
Family - One of your aunts created a runic sword which. You and your siblings have grown up hearing of their deeds and seek to follow them
Bond - I have a feud with a rival that needs to be settled
Trait - I like to use words and phrases from other cultures
Flaw- I am too enamored of ale, wine, and other intoxicants
Ideal - Nature. The natural world is more important than all the constructs of civilization
Foretelling - When your parents first met, a demon read omens that when a vengeful god slew the the grey fiend, you would lose a loved one

Montague

a vulgar outlaw with a nervous eye twitch and with an expensive coat. They have a phobia of being alone and have cousins in every settlement
Family - Your parents died when you were young but extended family have looked after you. You heard many stories of your parents and have many you treat as siblings. A cousin recently told you a secret about your parents
Bond - My clan is the most important thing in my life, even when far away
Trait - What others call laziness I call efficiency
Flaw- I seek immortality at any cost
Ideal - Change. Life is like the seasons, in constant change, and we must change with it
Foretelling - When you were lost as a child, a powerful beggar foretold that when you vanquished your arch-enemy, you would be outcast from your people

Musud

a clever wilderness conjurer with fresh sigils on their neck. They have a draconic Talisman of Speed and want to find a draconic chest
Family - Your father died when you were young Your mother is a famed woodcarver who is dying.
Bond - I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy
Trait - I feel tremendous empathy for all who suffer
Flaw- I take big risks without worrying about consequences
Ideal - Might. The strongest are meant to rule
Trinket - a swan's feather
Pet - Pearl is an elderly boar. They like to eat footwear and they followed you until you adopted them

Fin Olma Portfroth

a gallant wilderness berserker with a twinkling bat pet and holding a wooden shield. They love talking and love to play with a colourful duck
Family - You were raised by travellers. Your adopted siblings torment you. You recently learnt that you have a family tradition to maintain
Bond - It is my duty to provide children to sustain my tribe
Trait - If I've decided to do something important I'll see it through to the end
Flaw- I enjoy crude jokes and other simple pleasures
Ideal - Adaptability. The world is in motion and we must move with it or be left behind
Trinket - A miniature landscape painting, with a pair of eyes that sometimes open