Fantasy One-Shot - Spooky

Adventures that can be achieved in one sitting. Perfect for playing unusual characters, new games, alternate settings and strange situations.
Spooky and uncomfortable themes form the backdrop of horror. Involving ghosts, night, fear, vampires, werewolves and Halloween

tools for - fantasy oneshot quest spooky

theme:

The PCs are a group of recently met adventurers sent to meet "someone" who must subdue a cursed chaotic cult. A character has a treasure map of the place, promising "a great reward". The mood might be... grim and gritty
There is an attractive priest who hates one of the characters.
The characters start on the road about to encounter someone. Early on they encounter somewhere easy to get lost. If things get stuck something goes missing.
At the end there is a reward of an audience with someone famous.

The characters are a novice group of adventurers looking after the place for a night. One or more characters is currently cursed.
It is at a walled graveyard which is used to hold a herd of donkeys.
There are ogres preparing for a feast. And a banshee seeks to capture a rare owl.
At some point someone reveals their true feelings.
As the adventure progresses more and more zombies start to approach

The PCs are a group of creators gathered for a special challenge who must slay a honorable ghost. It might involve romance.
There is an infamous banshee who falls in love with a character. they are the former employer of a character.
The characters start at a disrupted funeral. Early on they encounter somewhere easy to get lost. If things slow down an npc betrays the characters.
Afterwards there is a newborn or child on the way.

The PCs are entertainers working at a special event who must explore an arcane wizard's tower. The mood might be... manic
There is a shapechanging group of cultists who wants to do the same thing. they are the aunt of a character.
The characters start in a tense stand-off. Partway through foes try to ambush them. If things slow down a drunk relative of a character arrives.
It finishes with the start of an apocalypse.

The PCs are a group of caravan guards protecting a single merchant, stopping here for the night who must find a murderer at a masked ball. Two of the characters have fallen in love. It might involve shapechangers.
There is a desperate sage who works against them. they are the mentor of a character.
The characters start in a dream sequence. At some point they encounter an animated statue. If things get stuck an old foe arrives.
At the end there is a reward of a ruined mansion.