D&D One Shot

An outline for a one-shot adventure with the situation, what the characters are, the aim of the one-shot, events during it and an ending.

tools for - dnd5e oneshot quest

theme:

The PCs are old charlatans who must defend the base of powerful adventurers until they return. It is a campsite. It might involve bats.
There is a desperate spymaster who turns out to be the villain. they are the ex-lover of a character.
The characters start in a tense stand-off. At some point there is a chase scene. If things slow down an ally turns up with useful information.
At the end there is a reward of blessing of a deity.

The PCs are fiendish paladins who must ransack a strange theater. One or more characters is currently is carrying a disease. It might involve spiders.
There is a ruthless witch who offers them aid.
The characters start with the loan or gift of a powerful magic item. Partway through they encounter a natural barrier blocking their path. If things slow down they discover a secret door.
It finishes with feasting in an inn.

The characters are scarred acolytes who must complete a ritual in a sacred farm.
It is at a dwarven cave complex which is disguised by a hallucinatory terrain.
There are a family of talkative elves choosing a leader. And a noble's estate wants to defeat a wild scholar.
At some point a character has to make a saving throw.
As the adventure progresses a portal slowly starts to open

The PCs are outcast gladiators who must escape from a hidden woods in the Feywild. A character is being hunted by a monster. The mood might be... creepy
There is a manipulative scout who betrays them partway through.
The characters start with the loan or gift of a powerful magic item. Partway through they encounter a cursed magic item. If things slow down a magic item develops new powers.
It finishes with a reward of blessing of a deity.

The PCs are retired lizardfolk who must capture a famous bugbear chief. It might involve gnomes.
There is a famous ranger who turns out to be the villain. they are the rival of a character.
The characters start camped and about to be attacked. Partway through they find a useful magic item. If things get stuck someone dies.
It finishes with a procession.