Spooky DnD One-Shot Adventure - Spooky

Adventure one-shot ideas for horror or Halloween. Assumed to take course over the an evening or night. Probably with a full moon.

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The characters are entertainers working at a special event. A character is celebrating a birthday.
It is at a cave complex which is cursed by a deity.
There are a coven of witches meeting for an annual ritual. And a devil wants to survive an attack by dragons.
At some point it starts to rain.
As the adventure progresses a series of hidden tunnels are discovered

The characters are travelers looking for a night's shelter, after their coach had an accident. Two of the characters have fallen in love.
It is at a museum of curios which is full of mirrors that sometimes show strange scenes.
There are a variety of kobolds, sprites and other small-sized creatures, scavenging what they can. And a few creatures are inhabited by intellect devourers who seek new hosts.
At some point a character has to make a saving throw.
As the adventure progresses there are hints leading to a great betrayal

The characters are friends and family of an adventurer, gathered for a funeral.
It is at a sacred high temple which has a secret evil shrine.
There are kuo-toa preparing a sacrifice. And an imp seeks suitable servants for its patron.
At some point a ghost appears.
As the adventure progresses people start to gather for a funeral

The characters are scholars researching a local mystery. A character is accompanied by an annoying sibling.
It is at an ancient theater which has many strange lights.
There are a family of gnomes holding a funeral. And the ruby demon seeks to capture a celestial necromancer.
At some point someone is murdered.
As the adventure progresses it gets colder and there is a snow storm

The characters are a group of monster hunters chasing a shapechanger. A character is being hunted by a monster.
It is at an isolated farm which is the prison for a fiend.
There are bullywugs looking for buried treasure. And a hag wants to map out a legendary island.
At some point a character has to make a roll to notice something.
As the adventure progresses the characters receive a series of visions