D&D 5E Noncombat Encounter - Coastal

Noncombat Encounters include creature groups, hazards and lone npcs. Maybe a lost lizardfolk, a forest fire or a talkative druid
Coastal encounters bring visions of sandy dunes, steep cliffs, pebble beaches and tidal caves. Maybe encounters take place in a ruined lighthouse, haunted shipwreck or abandoned nest.

terrain: sources:

noncombatdruid

1 Druid named Delebean "Cloak" (gnome)

They ask your help in performing a simple ritual
At a recently dug trench and a spade by a sheltered hovel (close by is a sea stack)
They are bearing symbols of a sea deity
Possibly... they have 1d4 Potions of Healing

They are local and invite you for a meal
At a fallen hawthorn tree and an unlit bonfire (there is a raft on the water's edge)
They are waiting for something out at sea

They are celebrating a betrothal
At a walkway of stepping stones over a stream (the area has a programmed illusion involving a harbor)
They are carrying a boat

"Sad" is a nefarious male merfolk noble covered in jewelry. He likes tales of past battles and has a short side quest for the characters
At a salt-scoured stone arch (there is a sign warning of dangerous waters)
They are close to giving birth
Possibly... they have a Ring of Water Walking

They are pulling a cart or other vehicle but there is no driver
At an area of shifting sand (which is protected by a ghost)
They are washing in the water
Possibly... they have an exotic saddle

They are telling stories to an audience of locals
At a polluted waterfall in front of a cave-mouth (nearby is a meadow of decaying flowers)
They are investigating a boat
Possibly... they have a Brooch of Shielding

They are celebrating a birthday or nameday
At an area of shifting sand and a yellow mushroom ring (nearby is a muddy tidal pool with many insects)
They are swimming in the water

Caul the Fearless is a candid werewolf wearing an assortment of bone amulets. He is feuding with a neighbour over something petty and is currently gesturing vigorously
At a salt-scoured small monument and a cave entrance (there is a pile of bones)
They are hunting a beast

They ask your help in finding a nearby monster
At a patch of flowers near a dark cave entrance (there is a wooden cabin)
They are performing a ritual in the water

Brass Uhlar the Pioneer is a petty lizardfolk archmage with a scruffy rare fish pet. He is superstitious about omens and has a bet for a character
At an overgrown sea cave entrance by a patch of yellow flowers (close by is a salt-scoured wooden shack)
They are following a treasure map
Possibly... they have a Ring of Water Walking